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)Alpha Random?>=?&%$#" )Rotation Random&%$#"<;C:9? )Lifetime Random0?/?.?&%$#")Position Within Sphere Randomonml ?k j@i@&%$#"hg f e@@dc?b )Position Modify Offset Randomn A@ @&%$#")Sequence Random&%$#"87 )Color Random6SSS5&%$#"4 )Movement BasicKo:J BI&%$#")Lifespan Decay&%$#")Oscillate Vector??&%$#" L?L?L?~ @@@@@@} LLL| L>L>L>p{zyx@w? )Alpha Fade In Randoms?r>q>&%$#"p )Alpha Fade Out Randomv?u>t>&%$#"p)Movement Lock to Control Pointn???&%$#"??? )Color FadeWQV?U&%$#" )render_animated_sprites\?[&%$#"ZYXparticle\fire_particle_2\fire_particle_2.vmt  BBB@    = PGA )emit_continuously-,A+&%$#"* )Radius Random&%$#"3@A2@1? )Alpha Random?>Z=?&%$#" )Rotation Random&%$#"<;C:9? )Lifetime Random0?/?.?&%$#")Position Within Sphere Randomonml ?k j@i@&%$#"hg f e@@dc?b )Position Modify Offset Randomn A@ @&%$#" )Color Random#&"%$654 )Movement BasicKo:J I&%$#")Lifespan Decay&%$#")Oscillate Vector??&%$#" L?L?L?~ @@@@@@} LLL| L>L>L>p{zyx@w? )Alpha Fade In Randoms?r>q>&%$#"p )Alpha Fade Out Randomv?u>t>&%$#"p)Movement Lock to Control Pointn???&%$#"??? )render_animated_sprites\?[&%$#"ZY?Xparticle\vistasmokev1\vistasmokev1.vmt HH HCHCD@    = PGA )twist around axis(pA'&%$#"! ? )emit_continuously-,@+&%$#"* )Lifetime Random0A/A.?&%$#" )Radius Random&%$#"34B2A1? )Rotation Random&%$#"<;C:9? )Alpha Random?P>0=?&%$#" )Position Modify Offset Randomn BBpB 4B&%$#")Position Within Sphere Randomonml ???k ji&%$#"hg f edc?b)Sequence Random&%$#"87 )Color Random6X5<&%$#"4 )Alpha Fade and DecayHG>F?&%$#"EDC? )Movement BasicK ףL )Noise VectorL=&%$#" >L>L> L>L>= )render_animated_sprites\>[&%$#"ZY #P=?&%$#" )Position Modify Offset Randomn BBpB 4B&%$#")Position Within Sphere Randomonml ???k ji&%$#"hg f edc?b)Sequence Random&%$#"87 )Color Random65&%$#"4)Velocity Noise  &%$#" @@ >? )Movement BasicKTL)Lifespan Decay&%$#" )Alpha Fade In Randoms?rL>q=&%$#"p )Alpha Fade Out Randomv?u?t>&%$#"p)Oscillate Vector??&%$#" ???~ ===} ??| p{L?z333?yx@w? )Color FadeWQV?U333?&%$#" )render_animated_sprites\>[&%$#"ZYu=Xparticle\fire_particle_4\fire_particle_4.vmt  BBB@    = PGA)random forcea B` &%$#"_^_R^_a^_^ )emit_continuously-,A+&%$#"* )Radius Random&%$#"3 B2A1? )Alpha Random?>P=?&%$#" )Rotation Random&%$#"<;C:9? )Lifetime Random0?/?.?&%$#")Position Within Sphere Randomonml ??k j@Ai&%$#"hg Bf Be Adc?b)Sequence Random&%$#"87 )Movement BasicKJ ABI&%$#")Oscillate Vector??&%$#" ??~ ??} @@| p{zyx@w?)Lifespan Decay&%$#" )Alpha Fade In Randoms?r>q>&%$#"p )Alpha Fade Out Randomv?u?t33>&%$#"p )render_animated_sprites\fff?[&%$#"ZYXparticle\fire_particle_2\fire_particle_2.vmt  A AC@    = PGA )emit_continuously-, B+&%$#"* )Radius Random&%$#"3 B2A1? )Alpha Random?>=?&%$#" )Rotation Random&%$#"<;C:9? )Lifetime Random0?/@?.?&%$#")Position Within Sphere Randomonml ???k jAi&%$#"hg HCBf B Be Adc?b )Color Random6 5&%$#"4 )Movement BasicK{=J CI&%$#" )Radius ScaleQP?&%$#"O?N@?M?L=)Oscillate Vector??&%$#" ??~ ??} L>L>| LLp{zyx@w?)Lifespan Decay&%$#" )Alpha Fade Out Randomv?u?t>&%$#"p )Color FadeWQV?U>&%$#" )Alpha Fade In Random#&"%$qs?p )Radius Scale#&"%$LP>NO@?QM? )render_animated_sprites\fff?[&%$#"ZYXparticle\fire_particle_4\fire_particle_4.vmt  BBB@    = PGA_^ )emit_continuously-,HB+&%$#"* )Radius Random&%$#"3A2@A1? 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)Alpha Random?P><=?&%$#")Position Within Sphere Randomonml ???k ji&%$#"hg f edc?b )Color Random6 5,,,&%$#"4>)Velocity Noise  &%$#" BBA A ?@ )Movement BasicKo:J AI&%$#" )Radius ScaleQP?&%$#"O@NM ?L )Rotation Spin Roll&%$#"TSR@)Lifespan Decay&%$#" )Alpha Fade Out Randomv?u@?t@?&%$#"p )Alpha Fade In Randoms?r>q=&%$#"p )render_animated_sprites\=[&%$#"ZYX|yz{stuvwxrFGmnopqparticle\vistasmokev1\vistasmokev2.vmt  A A A@    = PGA_T^_H^@@lghijk \]^_`abcdef[JI particle\fire_burning_character\fire_burning_character.vmt  A A A@    = PG=)random forcea AAA` $%"&#_K^ZXY NOPQRSTUVWML particle\fire_burning_character\fire_burning_character.vmt  A A A@    = @F=)random force#&"%$` a AAA )emit_continuously*"#$%&@@+,@- )Radius Random1?2B34C"#$%& )Alpha Random"#$%&=?>x? )Rotation Random9?:;A<"#$%&)Position Within Sphere Randombc?def @Bg Bh"#$%&ij4Ck l ??mno )Color Random4"#$%&56)lifetime from sequence#&"%$A)Sequence Random#&"%$78 )Position Modify Offset Random#&"%$n ff> ff>)Rotation Yaw Flip Random?$%"&# )Position Modify Warp Random#&"%$B ???@@ )Movement Basic"#$%&IJ >CK)Lifespan Decay"#$%& )render_animated_spritesXYZ"#$%&[\ A )emit_continuously-,A+&@@%$#"* )Radius Random&%$#"3B2 C1? 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)Color Random65&%$#"4 )Alpha Random?@>@=?&%$#" )Lifetime Random0ff&?/ff&?.?&%$#" )Position Modify Offset Randomn C &%$#")Lifetime Pre-Age Noise&%$#" ??? )Position Modify Offset Randomn ? ?&%$#" )Rotation Random#&"%$<:;C9?)Sequence Two Random#&"%$78 )Movement BasicKL=J I&%$#")Lifespan Decay&%$#" )Alpha Fade Out Randomv?u>t>&%$#"p )Color FadeWQV?U>&%$#" )Radius Scale#&"%$LP?N?OAQM? )render_animated_sprites\@@[&%$#"ZY?X particle\fire_burning_character\fire_env_fire.vmt  A A A@    = PG=)random force#&"%$` a AAA_^  particle\fire_burning_character\fire_env_fire.vmt  A A A@    = @F=)random forcea AAA` $%"&# )emit_continuously-,A+&%$#"* )Radius Random&%$#"3B2A1? )Alpha Random?>d=?&%$#" )Rotation Random&%$#"<;A:9?)Position Within Sphere Randomonml ??k j@Ai&%$#"hg Af TBedc?b )Color Random65&%$#"4)lifetime from sequencepA$%"&#)Sequence Random87$%"&# )Position Modify Offset Random > ff>n$%"&#)Rotation Yaw Flip Random#&"%$? )Movement BasicKJ BI&%$#")Lifespan Decay&%$#" )Alpha Fade Out Random#&"%$t>u>v?p )render_animated_sprites\pA[&%$#"ZYX_^particle\particle_glow_05_additive.vmt  A A A@    = PGA)random force"#$%&` a CCC )emit_continuously*?"#$%&+,@@- )Color Random4"#$%&56 )Lifetime Random"#$%&.?/?0@)Position Within Sphere Randomc?depAf Ag @Bh"#$%&i@jAk ?l ???mnob )Radius Random1?2?3@@"#$%& )Position Modify Offset Random#&"%$n B PB )Movement Basic"#$%&IJ AK #< )Alpha Fade In Randomp"#$%&q>r>s?)Lifespan Decay"#$%& )Alpha Fade Out Randomp"#$%&t>u>v? 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)Rotation Random9?:;A<"#$%&)Position Within Sphere Randomc?def Ag @Bh"#$%&ijAk l ??mnob )Color Random4"#$%&56)Sequence Random#&"%$78)lifetime from sequence#&"%$pA )Position Modify Offset Random#&"%$n ? ?)Rotation Yaw Flip Random#&"%$? )Movement Basic"#$%&IJ BKA`e;)Lifespan Decay"#$%& )Alpha Fade Out Random#&"%$t>u>v?p )render_animated_spritesXYZ"#$%&[\pA*&'()  !"#$%   particle\fire_burning_character\fire_env_fire.vmt  A A A@    = PG=)random forcea AAA` $%"&#_^_ ^particle\particle_glow_05_additive.vmt  A A A@    = PGA)random forcea CCC` &%$#" )emit_continuously-,A+&%$#"*? )Color Random65&%$#"4 )Lifetime Random0@/?.?&%$#")Position Within Sphere Randomonml ???k ?jAiA&%$#"hg Bf @AepAdc?b )Radius Random&%$#"3@@2?1? )Position Modify Offset Random#&"%$n B @B )Movement BasicK #q>&%$#"p)Lifespan Decay&%$#" )Alpha Fade Out Randomv?u>t>&%$#"p)Oscillate Scalar??&%$#"A~@@} A|@p{zyx@w? )render_animated_sprites\=[&%$#"ZYX )emit_continuously-,A+&%$#"* )Radius Random&%$#"3B2A1? )Alpha Random?>P=?&%$#" )Rotation Random&%$#"<;A:9?)Position Within Sphere Randomonml ??k jAi&%$#"hg f edc?b )Color Random65&%$#"4)Sequence Random87$%"&#)lifetime from sequenceA$%"&# )Position Modify Offset Random > >n$%"&#)Velocity Noise#&"%$?? @A AAB)Rotation Yaw Flip Random#&"%$? )Movement BasicK ף;J BI&%$#")Lifespan Decay&%$#" )Alpha Fade Out Random#&"%$t>u>v?p)Oscillate Scalar#&"%$| A} B~>>pz?{?@@yx@w? )render_animated_sprites\A[&%$#"ZYX]XYZ[\ NOPQRSTUVWM->, particle\fire_burning_character\fire_env_fire.vmt  A A A@    = PG=)random force#&"%$` a AAA_.^=:;< 1234567890/ particle\fire_burning_character\fire_env_fire.vmt  A A A@    = @F=)random forcea AAA` $%"&# )emit_continuously-,@A+&%$#"* )Radius Random&%$#"3@B2B1? )Alpha Random?>x=?&%$#" )Rotation Random&%$#"<;A:9?)Position Within Sphere Randomonml ??k jAi&%$#"hg Bf @Bedc?b )Color Random65&%$#"4)lifetime from sequence`A$%"&#)Sequence Random87$%"&# )Position Modify Offset Random ff> ff>n$%"&#)Rotation Yaw Flip Random#&"%$? )Movement BasicKJ BI&%$#")Lifespan Decay&%$#" )Alpha Fade Out Random#&"%$t>u>v?p )render_animated_sprites\`A[&%$#"ZYX_?^LGHIJKBCDEFA@particle\particle_glow_05_additive.vmt  A A A@    = PGA)random force"#$%&` a CCC )emit_continuously*?"#$%&+,A- )Color Random4"#$%&56 )Lifetime Random"#$%&.?/?0@)Position Within Sphere Randomc?depAf @Ag Bh"#$%&iBj@Bk ?l ???mnob )Radius Random1?2?3@@"#$%& )Position Modify Offset Random B Bn$%"&# )Movement Basic"#$%&IJ BK #< )Alpha Fade In Randomp"#$%&q>r>s?)Lifespan Decay"#$%& )Alpha Fade Out Randomp"#$%&t>u>v?)Oscillate Scalaryz{p|@} A~@@A"#$%&??x@w? )render_animated_spritesXYZ"#$%&[\= )emit_continuously*"#$%&+,A- )Radius Random1?2A3B"#$%& )Alpha Random"#$%&=?>P? )Rotation Random9?:;A<"#$%&)Position Within Sphere Randomc?def g @h"#$%&ijAk l ??mnob )Color Random4"#$%&56)lifetime from sequence#&"%$A)Sequence Random#&"%$78 )Position Modify Offset Random#&"%$n > >)Velocity Noise#&"%$??B AAA @A AAA)Rotation Yaw Flip Random#&"%$? )Movement Basic"#$%&IJ BKX9;)Lifespan Decay"#$%& )Color Fade#&"%$WU333?V?Q )Alpha Fade Out Random#&"%$t=u>v?p)Oscillate Scalar#&"%$|=}=~>>pz{??yx@w? )render_animated_spritesXYZ"#$%&[\Apklmno bcdefghija`_particle\smoke1\smoke1.vmt  BBHC@    = PG= )twist around axis! ?"#$%&'(pA_^ )emit_continuously*"#$%&+,@- )Lifetime Random"#$%&.?/@@0@ )Radius Random1?2@A3A"#$%& )Color Random4"#$%&5l 6 )Sequence Random78"#$%& )Rotation Random9?:;C<"#$%& )Alpha Random"#$%&=?>(?<)Position Within Sphere Randomc?def Ag Ah"#$%&ijk l ???mnob )Position Modify Offset Random"#$%& A @@Bn)Rotation Yaw Flip Random#&"%$? )Alpha Fade and DecayC?DE"#$%&F?G>H )Movement Basic"#$%&IJ BKu< )Radius ScaleLM>N?O@"#$%&P?Q )Rotation Spin RollRST"#$%& )Color Fade"#$%&U=V733?QW2 )render_animated_spritesXYZ"#$%&[\=~ uvwxyz{|}tsrparticle\vistasmokev1\vistasmokev1.vmt  BBA@    = PG= )twist around axis(pA'&%$#"! ?_ ^ )emit_continuously-,@+&%$#"* )Lifetime Random0@/@@.?&%$#" )Radius Random&%$#"3A2@A1? )Color Random6 5l &%$#"4)Sequence Random&%$#"87 )Rotation Random&%$#"<;C:9? )Alpha Random?F><=?&%$#")Position Within Sphere Randomonml ???k ?jAi&%$#"hg Af Aedc?b )Position Modify Offset Randomn @@B A&%$#")Sequence Two Random#&"%$78 )Alpha Fade and DecayHG>F?&%$#"EDCff&? )Movement BasicKuL )Color FadeWbbb2QV?U=&%$#")Oscillate Scalar#&"%$|}?~>>pz{??yx@w? )render_animated_sprites\?[&%$#"ZY>X  particle\vistasmokev1\vistasmokev1.vmt  BBA@    = @F= )twist around axis! ?"#$%&'(pA_+^_^ particle\vistasmokev1\vistasmokev1.vmt  BBA@    = @F= )twist around axis(pA'&%$#"! ? )emit_continuously-,@+&%$#"* )Lifetime Random0@/@@.?&%$#" )Radius Random&%$#"3A2A1? )Color Random6 5x&%$#"4)Sequence Random&%$#"87 )Rotation Random&%$#"<;C:9? )Alpha Random?x>=?&%$#")Position Within Sphere Randomonml ???k ?jAiA&%$#"hg Af Aedc?b )Position Modify Offset Randomn @@@B @B&%$#")Velocity Noise @A@AB @@pA  #<?$%"&#)Rotation Yaw Flip Random#&"%$? )Alpha Fade and DecayHG>F?&%$#"EDC? )Movement BasicK #L )Color FadeW4222QV?UL>&%$#")Oscillate Scalar#&"%$|̾}>~>>pz{??yx@w? )render_animated_sprites\?[&%$#"ZY>X )emit_continuously*"#$%&+,@- )Lifetime Random"#$%&.?/@@0@ )Radius Random1?2A3A"#$%& )Color Random4"#$%&5l 6 )Sequence Random78"#$%& )Rotation Random9?:;C<"#$%& )Alpha Random"#$%&=?>d?Z)Position Within Sphere Randomc?def Ag Ah"#$%&iAj@Bk ?l ???mnob )Position Modify Offset Random"#$%& @B @@Bn)Velocity Noise#&"%$? #< @@A @A@A(B)Rotation Yaw Flip Random#&"%$? )Alpha Fade and DecayC?DE"#$%&F?G>H )Movement Basic"#$%&IJ BK #< )Radius ScaleLM>N?O@"#$%&P?Q )Color Fade"#$%&U=VL?QW;:82)Oscillate Scalary??{zp>~>}>|̾$%"&#x@w? )render_animated_spritesXY=Z"#$%&[\L? particle\fire_particle_8\fire_particle_8.vmt  A A A@    = PGA)random force#&"%$` a AAA_^ particle\fastsidesprites\fastsidesprite128.vmt  A A A@    = PGA)random forcea AAA` $%"&# )emit_continuously-, A+&%$#"*? )Radius Random&%$#"3B2A1? )Alpha Random?>=?&%$#" )Rotation Random&%$#"<;A:9? )Color Random65&%$#"4)lifetime from sequenceA$%"&#)Sequence Random87$%"&# )Position Modify Offset Random ff&? ff&?n$%"&#)Position In CP Hierarchy#&"%$A??l ??k )Velocity Noise#&"%$?? A AAA)Rotation Yaw Flip Random#&"%$? )Movement BasicKJ CI&%$#")Lifespan Decay&%$#" )render_animated_sprites\A[&%$#"ZYX_^particle\particle_glow_05_additive.vmt  A A A@    = PGA)random force"#$%&` a CCC )emit_continuously*?"#$%&+, A- )Color Random4"#$%&56 )Lifetime Random"#$%&.?/?0@ )Radius Random1?2?3@@"#$%& )Position Modify Offset Random @B Bn$%"&#)Position In CP Hierarchy#&"%$B??l ???k ?)Velocity Noise#&"%$? #< A AA B )Movement Basic"#$%&IJ AK #< )Alpha Fade In Randomp"#$%&q>r>s?)Lifespan Decay"#$%& )Alpha Fade Out Randomp"#$%&t>u>v?)Oscillate Scalaryz{p|@} A~@@A"#$%&??x@w? )render_animated_spritesXYZ"#$%&[\= )emit_continuously*?"#$%&+,A- )Radius Random1?2A3B"#$%& )Alpha Random"#$%&=?>? )Rotation Random9?:;A<"#$%& )Color Random4"#$%&56)lifetime from sequence#&"%$A)Sequence Random#&"%$78)Position In CP Hierarchy#&"%$A??l ??k )Position Modify Offset Random#&"%$n > >)Velocity Noise AAB @A ??$%"&#)Rotation Yaw Flip Random#&"%$? )Movement Basic"#$%&IJ *CK)Lifespan Decay"#$%& )Alpha Fade Out Random#&"%$tu>v?p )render_animated_spritesXYZ"#$%&[\Aparticle\particle_glow_05_additive.vmt  A A A@    = PGA)random forcea CCC` &%$#" )emit_continuously-,A+&%$#"*? )Color Random65&%$#"4 )Lifetime Random0@/?.?&%$#" )Radius Random&%$#"3@@2?1? )Position Modify Offset Random A An$%"&#)Position In CP Hierarchy#&"%$A??l ???k ?)Velocity Noise#&"%$?? A AAA )Movement BasicK #q>&%$#"p)Lifespan Decay&%$#" )Alpha Fade Out Randomv?u>t>&%$#"p)Oscillate Scalar??&%$#"A~@@} A|@p{zyx@w? )render_animated_sprites\=[&%$#"ZYX  particle\fire_burning_character\fire_env_fire.vmt  A A A@    = PG=)random forcea AAA` $%"&#_^ particle\fire_burning_character\fire_env_fire.vmt  A A A@    = PG=)random force#&"%$` a AAA )emit_continuously*"L?#$@%?&L>+,333?- )Radius Random1?2B3 B"#$%& )Alpha Random"#$%&=?>? )Rotation Random9?:;A<"#$%&)Position Within Sphere Randomc?def g h"#$%&ijk l ??mnob@ )Color Random4"#$%&56)lifetime from sequence#&"%$A)Sequence Random#&"%$78 )Position Modify Offset Random#&"%$n ? ?)Velocity Noise#&"%$== @A AAB)Rotation Yaw Flip Random#&"%$? )Movement Basic"#$%&IJ BK ף;)Lifespan Decay"#$%& )render_animated_spritesXYZ"#$%&[\A_^      particle\fire_burning_character\fire_env_fire.vmt  A A A@    = @F=)random force#&"%$` a AAA )emit_continuously*?"#$%&@+,@A- )Radius Random1?2A3B"#$%& )Alpha Random"#$%&=?>x? )Rotation Random9?:;A<"#$%&)Position Within Sphere Randomc?def ,Bg Ah"#$%&ij@Ak l ??mnob@ )Color Random4"#$%&56~~~)lifetime from sequence#&"%$pA)Sequence Random#&"%$78 )Position Modify Offset Random#&"%$n ff&? ff&?)Rotation Yaw Flip Random?$%"&# )Movement Basic"#$%&IJ BK)Lifespan Decay"#$%& )Alpha Fade Out Random#&"%$t>u>v?p )render_animated_spritesXYZ"#$%&[\pA_^ )emit_continuously-,@+&@%$#"*? )Radius Random&%$#"3B2A1? )Alpha Random?>=?&%$#" )Rotation Random&%$#"<;A:9?)Position Within Sphere Randomonml ??k j@Ai&%$#"hg f edc?b@ )Color Random65&%$#"4)lifetime from sequenceA$%"&#)Sequence Random87$%"&# )Position Modify Offset Random 33> 33>n$%"&#)Velocity Noise AAB @ L=L=$%"&#)Rotation Yaw Flip Random?$%"&#)Lifetime Pre-Age Noise#&"%$L>> Q8> )Movement BasicKJ BI&%$#")Lifespan Decay&%$#" )render_animated_sprites\A[&%$#"ZYX3./012 %&'()*+,-$#"particle\smoke1\smoke1.vmt  BBHC@    = PG= )twist around axis(pA'&%$#"! ?_^ )emit_continuously-,@+&@%$#"*? )Lifetime Random0@/@@.?&%$#" )Radius Random&%$#"3A2@A1? )Color Random6 5l &%$#"4)Sequence Random&%$#"87 )Rotation Random&%$#"<;C:9? )Alpha Random?<>(=?&%$#")Position Within Sphere Randomonml ???k ji&%$#"hg Af Aedc?b@ )Position Modify Offset Randomn @@B A&%$#")Rotation Yaw Flip Random?$%"&# )Alpha Fade and DecayHG>F?&%$#"EDC? )Movement BasicKuL )Rotation Spin Roll&%$#"TSR )Color FadeW2QV733?U=&%$#" )render_animated_sprites\=[&%$#"ZYXE?@ABCD789:;<=>65particle\fire_burning_character\fire_env_fire.vmt  A A A@    = @F=_^ )emit_continuously-,0A+&@%$#"*? )Radius Random&%$#"3A2A1? )Alpha Random?>=?&%$#" )Rotation Random&%$#"<;C:9?)Position Within Sphere Randomonml ??k j0Ai&%$#"hg f edc?b@ )Color Random69995???&%$#"4)lifetime from sequence B$%"&#)Sequence Random87$%"&#)Rotation Yaw Flip Random#&"%$? )Movement BasicKJ BI&%$#")Lifespan Decay&%$#" )Radius Scale#&"%$LP?N@O?QM? )Alpha Fade In Random#&"%$q>r>s?p )Alpha Fade Out Random#&"%$t>u>v?p )Color Fade#&"%$WUV?Q )render_animated_sprites\A[&%$#"ZYXWQRSTUVIJKLMNOPHGparticle\fire_burning_character\fire_burning_character.vmt  A A A@    = @F=_!^ )emit_continuously*?"#$%&@+,pA- )Radius Random1?2A3A"#$%& )Alpha Random"#$%&=?>? )Rotation Random9?:;C<"#$%&)Position Within Sphere Randomc?def g h"#$%&ij0Ak l ??mnob@ )Color Random4"#$%&5???6999)lifetime from sequence#&"%$ B)Sequence Random#&"%$78)Rotation Yaw Flip Random?$%"&# )Movement Basic"#$%&IJ BK)Lifespan Decay"#$%& )Radius ScaleM?QO?N@P?L$%"&# )Alpha Fade In Randomps?r>q>$%"&# )Alpha Fade Out Randompv?u>t>$%"&# )Color FadeQV?UW$%"&# )render_animated_spritesXYZ"#$%&[\Aicdefgh[\]^_`abZY particle\fire_burning_character\fire_env_fire.vmt  A A A@    = @F=_^ )emit_continuously*"#$%&+,0A- )Radius Random1?2A3A"#$%& )Alpha Random"#$%&=?>? )Rotation Random9?:;C<"#$%&)Position Within Sphere Randomc?def g h"#$%&ij0Ak l ??mnob )Color Random4"#$%&5???6999)lifetime from sequence#&"%$ B)Sequence Random#&"%$78)Rotation Yaw Flip Random?$%"&# )Movement Basic"#$%&IJ BK)Lifespan Decay"#$%& )Radius ScaleM?QO?N@P?L$%"&# )Alpha Fade In Randomps?r>q>$%"&# )Alpha Fade Out Randompv?u>t>$%"&# )Color FadeQV?UW$%"&# )render_animated_spritesXYZ"#$%&[\A lzkparticle\fire_burning_character\fire_env_fire.vmt  A A A@    = PG=)random forcea AAA` $%"&#_m^yuvwxpqrstonparticle\particle_glow_05_additive.vmt  A A A@    = PGA)random forcea CCC` &%$#" )emit_continuously-,@@+&%$#"*? )Color Random65&%$#"4 )Lifetime Random0?/?.?&%$#")Position Within Sphere Randombonml ???k ?jAi@&%$#"hg @Bf AepAdc? )Radius Random&%$#"3@@2?1? )Position Modify Offset Random B An$%"&# )Movement BasicK #q>&%$#"p)Lifespan Decay&%$#" )Alpha Fade Out Randomv?u>t>&%$#"p )render_animated_sprites\=[&%$#"ZYX_{^ ~}| particle\fire_burning_character\fire_env_fire.vmt  A A A@    = @F=)random force#&"%$` a AAA )emit_continuously*"#$%&+,A- )Radius Random1?2A3A"#$%& )Alpha Random"#$%&=?>d? )Rotation Random9?:;A<"#$%&)Position Within Sphere Randombc?def @Ag @h"#$%&ij@k l ??mno )Color Random4"#$%&56)lifetime from sequence#&"%$pA)Sequence Random#&"%$78 )Position Modify Offset Random#&"%$n > >)Rotation Yaw Flip Random?$%"&# )Movement Basic"#$%&IJ BK)Lifespan Decay"#$%& )Alpha Fade Out Random#&"%$t>u>v?p )render_animated_spritesXYZ"#$%&[\pA )emit_continuously-,A+&%$#"* )Radius Random&%$#"3A2A1? )Alpha Random?>P=?&%$#" )Rotation Random&%$#"<;A:9?)Position Within Sphere Randombonml ??k j@i&%$#"hg f edc? )Color Random65&%$#"4)lifetime from sequenceA$%"&#)Sequence Random87$%"&# )Position Modify Offset Random > >n$%"&#)Velocity Noise AAA @ ?@$%"&#)Rotation Yaw Flip Random?$%"&#)Lifetime Pre-Age Noise> ??$%"&# )Movement BasicK #;J BI&%$#")Lifespan Decay&%$#" )Alpha Fade Out Randompv?u>t>$%"&# )render_animated_sprites\A[&%$#"ZYX particle\smoke1\smoke1.vmt  BBB@    = PG= )twist around axis(pA'&%$#"! ?_j^ )emit_continuously-,@+&%$#"* )Lifetime Random0@@/@.?&%$#" )Radius Random&%$#"3A2@A1? )Color Random6 5l &%$#"4)Sequence Random&%$#"87 )Rotation Random&%$#"<;C:9? )Alpha Random?<>(=?&%$#")Position Within Sphere Randombonml ???k ji&%$#"hg Af Aedc? )Position Modify Offset Randomn @@B A&%$#")Rotation Yaw Flip Random?$%"&# )Alpha Fade and DecayHG>F?&%$#"EDC? )Movement BasicKuL )Rotation Spin Roll&%$#"TSR )Color FadeW2QV733?U=&%$#" )render_animated_sprites\=[&%$#"ZYX