DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatormax forcemin forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameDmeParticleChilddelaychilduse parent particles for emission scalingemission_start_timeemission_rateemission_durationscale emission to used control pointslifetime_minlifetime_maxlifetime_random_exponentrestart behavior (0 = bounce, 1 = loop )maximum distancebulgestart control point numberend control point numberbulge control 0=random 1=orientation of start pnt 2=orientation of end pointmid point positionparticles to map from start to endonly active within specified input rangeemitter lifetime start time (seconds)emitter lifetime end time (seconds)input fieldinput minimuminput maximumoutput fieldoutput minimumoutput maximumoutput is scalar of initial random rangegravitydragmax constraint passescontrol_point_numberfalloff rangedampen scalefade biasease in and outfade out time minfade out time maxfade out time exponentproportional 0/1lock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minsubdivision_counttexel_sizetexture_scroll_rateemission count scale control point fieldemission count scale control pointnum_to_emit_minimummaximum emission per framenum_to_emitrandomly distribution growth timedistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentradius_minradius_maxradius_random_exponentstart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberanimation rateanimation_fit_lifetimeorientation_typesecond sequence animation rateuse animation rate as FPStrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision modebrush onlycollision groupradius scaleamount of slideamount of bouncetime noise coordinate scalespatial noise coordinate scaletime coordinate offsetspatial coordinate offsetabsolute valueinvert absolute valueworld time noise coordinate scalefade in time minfade in time maxfade in time exponentfirst particle to copy# of control points to setFirst control point to setGroup ID to affectglobal center pointoffset of centercontrol point numberminimum distancetint update movement thresholdtint clamp maxtint clamp mintint control pointcolor1color2tint_percalpha_minalpha_maxalpha_random_exponentfalloff poweramount of forcefade_end_timefade_start_timecolor_fadeuntitledԺ=HwLZp*T\Uvortigaunt_beam551}KrF0 &random forcezX J ?r/vortigaunt_beam_b #AF"ATvortigaunt_beam_bFNFhFw<_&random forceK@Ds&emit_continuouslyITH+(l&Lifetime RandomV]SHC~&Position Along Path Sequential3RjH=hLl&remap initial scalarwIAzm=&remap initial scalarGǀO{HV$L/vortigaunt_beam_b ȓAB^'/vortigaunt_glow_beam_cp0jANGSvortigaunt_glow_beam_cp0`HĜ&emit_instantaneouslyH5*xKzP-&Position Within Sphere Random1<9D+u@G&Rotation Randoml%oAU0%&Lifetime RandomWv-@Q/-[=&Radius RandompHk܄`&Lifespan Decay4<1Hrp&Movement Basic7?mJ@v8b&Alpha Fade Out RandompYk<wH&Radius Scaleږ4bB]{80&Movement Lock to Control Point6cKߐ͐&Oscillate ScalarA4seLAd(k&render_animated_spritesaTeCKT/vortigaunt_glow_beam_cp0b+7aJ#Ӝvortigaunt_glow_beam_cp0b<흩pJVW@&emit_instantaneously(]9B&Position Within Sphere RandomΡrM+@ͫkS&Rotation Randomus JlcU5&Lifetime Randomf7 NIilCN&Radius Randomg|%LHbxF&Lifespan Decay=ɿaCT*ؒ&Movement Basic|M62&Alpha Fade Out Random\B*O(,Ӳu&Radius ScalerLI[ ;&Movement Lock to Control Point?2GԈK6N&Oscillate Scalar?zIܗ$&render_animated_spritesȏ,dBs>Y/vortigaunt_glow_beam_cp10@Նp%vortigaunt_glow_beam_cp1_T2DC:|(&emit_instantaneouslyzАwOƩJ5&Position Within Sphere RandomJESIKv g&Rotation Random?#ձqJ)TZ&&Lifetime Random-M/\IQ&Radius RandomD' !K&ﺤ&Lifespan Decayi0*GJ-_q&Movement BasicSQgItl&Alpha Fade Out Randomf/ lMz13[&Radius ScaleKj(OHdF&Movement Lock to Control Point5.bNG%&Oscillate Scalark|Cp$&render_animated_sprites!%0XU_M0|/vortigaunt_glow_beam_cp1bͣ)B Rvortigaunt_glow_beam_cp1b.vsV4NJY &emit_instantaneously;[kC x0&Position Within Sphere RandomoSXaNKk߀&Rotation Randomr4$GRa&Lifetime Random46BnH?ӎ&Radius RandomZMI|&Lifespan DecaySLAwG&Movement Basic7 aC2"^s&Alpha Fade Out Random[ݡKDI.1+&Radius ScaleZJ/&Movement Lock to Control Point^>9,GWSY9&Oscillate Scalarj 48HYU>J&render_animated_spritesuD}B7@N6&emit_continuously #*NOB`m&Lifetime Random itYCx2&Position Along Path Sequential % H1z1&Radius Random^UN/1O=u2&remap initial scalar (6.J}u>&remap initial scalar.;9nАN4H5ëP&remap initial scalarz CE^D&remap initial scalar~ E7D:݄R&Movement Basic.^EWr&Oscillate Vector`?@1U&Movement Dampen Relative to Control PointJ9OaG;ҷ&Movement Dampen Relative to Control PointRdNIК̉!&Movement Lock to Control Point2`&Rotation Randomsc̱G:`̛q&Lifetime RandomgRdLəjKh&Radius RandomUR]J j&Lifespan DecayďۨLIxú0I&Movement BasicTYIK(O>`[&Alpha Fade Out RandomkN/O'F F:&Radius ScaleuîAHvy&Movement Lock to Control Point-RPzB\($t&render_animated_sprites&W`E$m/vortigaunt_glow_charge_cp1kܶO+svortigaunt_glow_charge_cp1q_69@'r2<Ƌ&Collision via traces~p_O)­/vortigaunt_glow_charge_cp1_beamML$fB5_vortigaunt_glow_charge_cp1_beam/]JlG`&random force?kiL!g8RA&emit_continuously#_sGy}&Lifetime RandomX{EqIkV-u)&Position Along Path SequentialEj8_SHTh7,&Remap Noise to Scalar׺C~jj&remap initial scalarI^lI;[;6&remap initial scalar#B'mOW&Movement Basic$J.^yKJ(&remap initial scalar_ (vA)G"D>&Movement BasicCK(Z&Movement Dampen Relative to Control Pointժ Ou  &Lifespan Decayw,SCUO¯-&Alpha Fade Out RandomN5G!!{u&Movement Dampen Relative to Control PointNXBKHG&Radius Scalelz@L3e&Alpha Fade In Random雳N{?M.8%&render_rope^Hڌ,NuF7!<:&Alpha Fade Out Randomg3ӕGEe @&Position Along Path SequentialG#ǡ@^0:&Remap Noise to Scalar'eKI rs&remap initial scalar*o֠]Hz*&remap initial scalarB:VG&Movement BasicIVqMiX&Movement Dampen Relative to Control Point!.0HLw9O&Alpha Fade Out Random X(E&Movement Dampen Relative to Control PointPB#3(&Radius Scale" lxFa-YPE\vortigaunt_beam_arc_cp1_2DFpG < &random force a@1IK&emit_continuously_ RC[P 9#&Lifetime RandomAA8m41&Position Along Path SequentialUZی-YN&Remap Noise to ScalarTcL I=&remap initial scalarw'NNb&remap initial scalar2(frE4H&Movement Basic"%f_HiZR&Movement Dampen Relative to Control PointlAŒ:&Alpha Fade Out Random; O JE z6c&Movement Dampen Relative to Control PointNfu,OFrx&Radius Scale AL:lE0B&Alpha Fade In Random:n(JMe &Lifespan Decay6Ξ\C'KG&render_rope1SMvortigaunt_beam_arc_cp1_3E|3/@vk K&random force*ԯ=)JCm"l&emit_continuouslyigx;KhpCE&Lifetime RandomfqD`H2XyQ4&Position Along Path SequentialHƐCz Ie&Remap Noise to Scalar5秅fJ Bd&remap initial scalarKHm!8J%&remap initial scalarp/ RN9۔8&Movement BasicʥJ&h6 &Movement Dampen Relative to Control Pointx GG`&Lifespan DecayaB`&Alpha Fade Out RandomŅLFH># &Movement Dampen Relative to Control PointU3D?qP&Radius Scale'_WC?o&Alpha Fade In Randomi` Ff ]"&render_rope;5C=_Mvortigaunt_beam_arc_cp1_4wuH k&random forcem!e"FIm+ &emit_continuouslySӐH ZC-E&Lifetime Random: (TŀMS, &Position Along Path SequentialLlOGB^"&Remap Noise to Scalarz~yUGw%&remap initial scalarŮ7CתI(N&remap initial scalar`=6 KfOwk&Movement BasicXמyK8D}"C&Movement Dampen Relative to Control Point܏ .pKvtDҲ&Lifespan DecaylۚBqA! &Alpha Fade Out Randoms IF.(&Alpha Fade In RandomՑG d U&render_rope~sHBOvortigaunt_beam_arc_cp1_5B/QMdSO&random forcez8Lvp&emit_continuously&Og5&&Lifetime Random;E,] &Position Along Path SequentialGK K/RZ&Remap Noise to Scalar pUO]c&remap initial scalar̀TUH3Q)&remap initial scalarrYOO I.&Movement BasicmD2]P&Movement Dampen Relative to Control PointiOH^C&Lifespan DecayYMi0 &render_rope]PC5L-svortigaunt_beam_arc_cp1_0c{Kv@0(EF&Collision via tracesq^'LBR恼Y/vortigaunt_beam_arc_cp1_1OumAo:/vortigaunt_beam_arc_cp1_2uSnKӊ(&/vortigaunt_beam_arc_cp1_3"M2#/vortigaunt_beam_arc_cp1_4LTj.)C e]q/vortigaunt_beam_arc_cp1_5-nBSaJ7rUr/vortigaunt_beam_arc_cp1_6x0GA@Z&emit_continuously>@ ;`J&Position Within Sphere RandomS^qZ@xg\0T&Lifetime Random6iGU +JP$U&Movement Basic2D1}D(6h &Lifespan DecaykWΫn}ATO>&Set child control points from particle positions'}JCҗAEvortigaunt_hand_glow}yPOʶƗ&Constrain distance to control pointGHLXEF\UoS/vortigaunt_hand_glow_b*}gK [H]d}vortigaunt_hand_glow_bK?L]jR&Constrain distance to control point9'Z/Lk9&emit_continuouslyP M- 5Ĭ&Rotation RandomLC%8&Position Within Sphere RandomS9'9LWk &Color RandomU]@IcAx&Alpha Randomw5~nJs#;FR&Radius RandomE{Ae`{l&Movement BasickJ#gH0ݸ~&Movement Lock to Control PointI %`C\MI.&Radius ScaleLsˡKqAS&Lifespan Decay4b?uADf&Alpha Fade In Random&sOb˟&Alpha Fade Out Random!x2aGp U&Oscillate Scalar+:hRCN/&render_animated_spritesj#J[df/vortigaunt_hand_glow_c/tBK%Vmvortigaunt_hand_glow_c{t:Mtx9&Constrain distance to control pointbFq0&Pull towards control point##@SH"7&emit_continuouslyXONB}3&Rotation Randoms!Asm 8&Position Within Sphere RandomM6F+WV&Color RandomOg%Nk&Alpha RandomBQLF%6a&Radius RandomKEBys9?&Movement Basicm̈]L(-M[?&Movement Lock to Control Point}Q(@@1+<&Radius Scale+ڑVE&Lifespan Decay{91LdfVD&Alpha Fade In RandomceGl$ϙ&Alpha Fade Out Randoml_.J ֐oV`&Oscillate ScalarVBR##F &render_animated_spritesE*FIkѩ2&emit_continuouslyn{JMc"&Rotation Random5 &Gv AN&Position Within Sphere Randoma TI,&Color RandomFw0D 5$Zm&Alpha Random>&\C,|WMuU[\a&Radius Random, 9eUK[;&Movement BasicK1Moju&Movement Lock to Control Point7BK#,)&render_animated_spritesWσI* j+&emit_continuously4e?BBF>I}p&Position Within Sphere Random'W!hA޼0&Color Random)ϾITn&Alpha Randomj2xo@C&Radius RandomUCg &_&remap initial scalar䲫H|YHuZH&Movement BasicǁWTkN{._"u&Movement Lock to Control Point{F?1Ker[&Radius Scale8u^?*=CE$&Lifespan DecayaS\Dۓ'&Alpha Fade In Random $)Goa3&Alpha Fade Out Randomu2gHm 0&Oscillate ScalarRXQIqZe&Color Fade hC]j,- .emit_continuously65=4B3)*+,-2 .Lifetime Random)9?8?7?*+,-.Position Along Path SequentialA A@>?>=<;)*+,-:.remap initial scalarKJ AIHGL=FEDL=C)*+,-B.remap initial scalarKJ?I AHG=FL=EDL>CL=)*+,-B.remap initial scalar-,+*)CDEFG #=HIJ?KB .Movement Basic)NML *+,- .Movement Dampen Relative to Control PointQ?PBO)*+,- .Movement Dampen Relative to Control PointQ?PBO)*+,-.Lifespan Decay)*+,- .Alpha Fade Out RandomWV?U?T?)*+,-SR? .Movement Dampen Relative to Control PointQL>PCO)*+,-.Movement Lock to Control Point-,+*)O_?^?]?\?[?Z?YAX .render_ropebaY94;`)*+,-10 #<10 ף<10"%#$ !"#"! particle\particle_vortring1.vmt  A A A?@ =    PGA .emit_instantaneously-,+*)3gfdedc.Position Within Sphere Randomtsr q p?onOml k ???j@i)*+,-h .Rotation Randomx?wCvu)*+,- .Lifetime Random9?8?7>)*+,- .Radius Random{?zAy@)*+,-.Lifespan Decay)*+,- .Movement BasicNML )*+,- .Alpha Fade Out RandomWV?U?T>)*+,-SR? .Radius Scale>@~>}?|)*+,-.Movement Lock to Control PointYZ?[?\?]?^?_?O)*+,-X.Oscillate Scalar-,+*)@=?W??@?.render_animated_sprites=)*+,-?????1%0"%1$+,-./0#'()*"&! particle\particle_glow_08.vmt  A A A?@ =    PGA .emit_instantaneouslyg3)*+,-fdedc.Position Within Sphere Random-,+*)ijk ???l mOnop?q r sth .Rotation Random-,+*)uvwCx? .Lifetime Random-,+*)7>8?9? .Radius Random-,+*)y?z A{?.Lifespan Decay-,+*) .Movement Basic-,+*)L MN .Alpha Fade Out Random-,+*)TL>UL>V?WSR? .Radius Scale-,+*)|>}?~?>.Movement Lock to Control Point-,+*)O_?^?]?\?[?Z?YX.Oscillate Scalar??W?=@)*+,-@?.render_animated_sprites-,+*)=?????130="%?$9:;<=>#5678"4! particle\particle_vortring1.vmt  A A A?@ =    PGA .emit_instantaneouslyg3)*+,-fdedc.Position Within Sphere Random-,+*)ij@k ???l mOnop?q r sth .Rotation Random-,+*)uvwCx? .Lifetime Random-,+*)7L>8>9? .Radius Random-,+*)y@zA{?.Lifespan Decay-,+*) .Movement Basic-,+*)L MN .Alpha Fade Out Random-,+*)T>U?V?WSR? .Radius Scale-,+*)|}?~>@>.Movement Lock to Control Point-,+*)O_?^?]?\?[?Z?YX.Oscillate Scalar??W?=@)*+,-@?.render_animated_sprites-,+*)=?????1A0="%M$GHIJKL#CDEF"B! particle\particle_glow_06.vmt  A A A?@ =    PGA .emit_instantaneously-,+*)3gfdedc.Position Within Sphere Randomtsr q p?onOml k ???ji)*+,-h .Rotation Randomx?wCvu)*+,- .Lifetime Random9?8=7=)*+,- .Radius Random{?zAy@A)*+,-.Lifespan Decay)*+,- .Movement BasicNML )*+,- .Alpha Fade Out RandomWV?UL>T=)*+,-SR? .Radius ScaleL>@~?}?|)*+,-.Movement Lock to Control PointYZ?[?\?]?^?_?O)*+,-X.Oscillate Scalar-,+*)@=?W??@?.render_animated_sprites=)*+,-????? .emit_continuously-,+*)34B5=62 .Lifetime Random-,+*7?8?9?).Position Along Path Sequential-,+*);<=>?@>A A: .Radius Random{?zAypA)*+,-.remap initial scalarKJ?Ǐ?HG9? .Radius Random-,+*)y?z@{?.Lifespan Decay-,+*) .Movement Basic-,+*)L MN .Alpha Fade Out Random-,+*)T=U=V?WSR? .Radius Scale-,+*)|}?~>??.Movement Lock to Control Point-,+*)O_?^?]?\?[?Z?YX.render_animated_sprites-,+*)=?????1p0u="%$#"! r q particle\particle_vortring1.vmt  A A A?@ =    PGA.Collision via traces-,+*)???DEBRIS @A1s0L>"%${|}~#vwxyz"u! t particle\bendibeam_cheap.vmt  A A A?@ =    PGA.random force' CCC( )*+,- .emit_continuously65=4B3)*+,-2 .Lifetime Random)9?8?7?*+,-.Position Along Path SequentialAPA@=?>=<>;)*+,-:.Remap Noise to ScalarJ?I H?@@)*+,-.remap initial scalarKJI?HG=FEDC)*+,-B.remap initial scalarKJI?HG=FEDC)*+,-B .Movement Basic)NML HC*+,- .Movement Dampen Relative to Control PointQ?P@O)*+,-.Lifespan Decay)*+,?-? .Alpha Fade Out RandomWV?UL?T333?)*+,-SR? .Movement Dampen Relative to Control PointQ?P@O)*+,- .Radius Scale??~@}?|)*+,- .Alpha Fade In RandomW?==)*+,- .render_ropebaL=`)*+,-10="%$#"!  particle\bendibeam_cheap.vmt  A A A?@ =    PGA.random force-,+*)( ' CCC .emit_continuously-,+*)34B5=62 .Lifetime Random-,+*7?8?9?).Position Along Path Sequential:-,+*);<>=>?@=APA.Remap Noise to Scalar-,+*)@@?H IJ?.remap initial scalar-,+*)CDEFG=HI?JKB.remap initial scalar-,+*)CDEFG=HI?JKB .Movement Basic-,+*L HCMN) .Movement Dampen Relative to Control Point-,+*)OP@Q?.Lifespan Decay-?,?+*) .Alpha Fade Out Random-,+*)T333?UL?V?WSR? .Movement Dampen Relative to Control Point-,+*)OP@Q? .Radius Scale-,+*)|}?~@?? .Alpha Fade In Random-,+*)==?W .render_rope-,+*)`aL=b10>"%$#"!  particle\bendibeam_cheap.vmt  A A A?@ =    PGA.random force-,+*)( ' CCC .emit_continuously-,+*)34B5=62 .Lifetime Random-,+*7?8?9?).Position Along Path Sequential:-,+*);<>=>?@=APA.Remap Noise to Scalar-,+*)@@?H IJ?.remap initial scalar-,+*)CDEFG=HI?JKB.remap initial scalar-,+*)CDEFG=HI?JKB .Movement Basic-,+*L HCMN) .Movement Dampen Relative to Control Point-,+*)OP@Q?.Lifespan Decay-?,?+*) .Alpha Fade Out Random-,+*)T333?UL?V?WSR? .Movement Dampen Relative to Control Point-,+*)OP@Q? .Radius Scale-,+*)|}?~@?? .Alpha Fade In Random-,+*)==?W .render_rope-,+*)`aL=b10>"%$#"!  particle\bendibeam_cheap.vmt  A A A?@ =    PGA.random force-,+*)( ' CCC .emit_continuously-,+*)34B5=62 .Lifetime Random-,+*7?8?9?).Position Along Path Sequential:-,+*);<>=>?@=APA.Remap Noise to Scalar-,+*)@@?H IJ?.remap initial scalar-,+*)CDEFG=HI?JKB.remap initial scalar-,+*)CDEFG=HI?JKB .Movement Basic-,+*L HCMN) .Movement Dampen Relative to Control Point-,+*)OP@Q?.Lifespan Decay-?,?+*) .Alpha Fade Out Random-,+*)T333?UL?V?WSR? .Movement Dampen Relative to Control Point-,+*)OP@Q? .Radius Scale-,+*)|}?~@?? .Alpha Fade In Random-,+*)==?W .render_rope-,+*)`aL=b10?"%$#"!  particle\bendibeam_cheap.vmt  A A A?@ =    PGA.random force-,+*)( ' CCC .emit_continuously-,+*)34B5=62 .Lifetime Random-,+*7?8?9?).Position Along Path Sequential:-,+*);<>=>?@=APA.Remap Noise to Scalar-,+*)@@?H IJ?.remap initial scalar-,+*)CDEFG=HI?JKB.remap initial scalar-,+*)CDEFG=HI?JKB .Movement Basic-,+*L HCMN) .Movement Dampen Relative to Control Point-,+*)OP@Q?.Lifespan Decay-?,?+*) .Alpha Fade Out Random-,+*)T333?UL?V?WSR? .Movement Dampen Relative to Control Point-,+*)OP@Q? .Radius Scale-,+*)|}?~@?? .Alpha Fade In Random-,+*)==?W .render_rope-,+*)`aL=b10ff>"%$#"!  particle\bendibeam_cheap.vmt  A A A?@ =    PGA.random force-,+*)( ' CCC .emit_continuously-,+*)34B5=62 .Lifetime Random-,+*7?8?9?).Position Along Path Sequential:-,+*);<>=>?@=APA.Remap Noise to Scalar-,+*)@@?H IJ?.remap initial scalar-,+*)CDEFG=HI?JKB.remap initial scalar-,+*)CDEFG=HI?JKB .Movement Basic-,+*L HCMN) .Movement Dampen Relative to Control Point-,+*)OP@Q?.Lifespan Decay-?,?+*) .Alpha Fade Out Random-,+*)T333?UL?V?WSR? .Movement Dampen Relative to Control Point-,+*)OP@Q? .Radius Scale-,+*)|}?~@?? .Alpha Fade In Random-,+*)==?W .render_rope-,+*)`aL=b10>10>10"%$#"!  particle\particle_vortring1.vmt  A A A?@ =    PGA .emit_continuously65ff&?4A3)*+,-2.Position Within Sphere Randomtsr q p?o@nOml k ???ji)*+,-h .Rotation Randomx?wCvu)*+,- .Lifetime Random9?8L>7=)*+,- .Radius Random{?z?y?)*+,-.remap initial scalar-,+*)CDEFGff&?HI?J>KB.Lifespan Decay)*+,- .Movement BasicNML )*+,- .Alpha Fade Out RandomWV?U=T=)*+,-SR? .Radius Scale??~>}?|)*+,-.Movement Lock to Control PointYZ?[?\?]?^?_?O)*+,-X.render_animated_sprites=)*+,-????? .emit_instantaneouslyg3)*+,-fdedc.Position Within Sphere Randomtsr q p?oCnCOml k ???ji)*+,-h .Lifetime Random9?8?7?)*+,-.Lifespan Decay)*+,- .Movement BasicNM>L )*+,- .Set child control points from particle positions-,+*) .emit_continuously-,+*)34B5333?62 .Lifetime Random-,+*7?8?9?).Position Along Path Sequential:-,+*);<>=>?@?APA.Remap Noise to Scalar-,+*)@@?H I=J? .Movement Basic-,+*L CMN) .Movement Dampen Relative to Control Point-,+*)OP@Q?.Lifespan Decay-?,?+*) .Alpha Fade Out Random-,+*)T333?UL?V?WSR? .Movement Dampen Relative to Control Point-,+*)OP@Q? .Radius Scale-,+*)|}?~@?? .Alpha Fade In Random-,+*)==?W.Movement Lock to Control PointYAZ?[?\?]?^?_?O)*+,-X .render_rope-,+*)`aL=b"% $ #"!  particle\bendibeam_cheap.vmt  A A A?@ =    PGA.random force-,+*)( ' CCC .emit_continuously-,+*)34B5L=62 .Lifetime Random-,+*7>8>9?).Position Along Path Sequential:-,+*);<>=>?@=A@.Remap Noise to Scalar-,+*)@@?H IJ?.remap initial scalar-,+*)CDEFG=HI?JKB.remap initial scalar-,+*)CDEFG=HI?JKB .Movement Basic-,+*L HCMN) .Movement Dampen Relative to Control Point-,+*)OP@Q? .Alpha Fade Out Random-,+*)T333?UL?V?WSR? .Movement Dampen Relative to Control Point-,+*)OP@Q? .Radius Scale-,+*)|}?~@?? .Alpha Fade In Random-,+*)==?W.Lifespan Decay-,+*) .render_rope-,+*)`aL=b"%$#" !   particle\bendibeam_cheap.vmt  A A A?@ =    PGA.random force' CCC( )*+,- .emit_continuously65L=4B3)*+,-2 .Lifetime Random)9?8>7>*+,-.Position Along Path SequentialA@@=?>=<>;)*+,-:.Remap Noise to ScalarJ?I H?@@)*+,-.remap initial scalarKJI?HG=FEDC)*+,-B.remap initial scalarKJI?HG=FEDC)*+,-B .Movement Basic)NML HC*+,- .Movement Dampen Relative to Control PointQ?P@O)*+,- .Alpha Fade Out RandomWV?UL?T333?)*+,-SR? .Movement Dampen Relative to Control PointQ?P@O)*+,- .Radius Scale??~@}?|)*+,- .Alpha Fade In RandomW?==)*+,-.Lifespan Decay-,+*) .render_ropebaL=`)*+,-"%*$#$%&'()# !""!  particle\bendibeam_cheap.vmt  A A A?@ =    PGA.random force' CCC( )*+,- .emit_continuously65L=4B3)*+,-2 .Lifetime Random)9?8>7>*+,-.Position Along Path SequentialA@@=?>=<>;)*+,-:.Remap Noise to ScalarJ?I H?@@)*+,-.remap initial scalarKJI?HG=FEDC)*+,-B.remap initial scalarKJI?HG=FEDC)*+,-B .Movement Basic)NML HC*+,- .Movement Dampen Relative to Control PointQ?P@O)*+,-.Lifespan Decay)*+,- .Alpha Fade Out RandomWV?UL?T333?)*+,-SR? .Movement Dampen Relative to Control PointQ?P@O)*+,- .Radius Scale??~@}?|)*+,- .Alpha Fade In RandomW?==)*+,- .render_ropebaL=`)*+,-"%:$3456789#./012"-! , particle\bendibeam_cheap.vmt  A A A?@ =    PGA.random force' CCC( )*+,- .emit_continuously65L=4B3)*+,-2 .Lifetime Random)9?8>7>*+,-.Position Along Path SequentialA@@=?>=<>;)*+,-:.Remap Noise to ScalarJ?I H?@@)*+,-.remap initial scalarKJI?HG=FEDC)*+,-B.remap initial scalarKJI?HG=FEDC)*+,-B .Movement Basic)NML HC*+,- .Movement Dampen Relative to Control PointQ?P@O)*+,-.Lifespan Decay)*+,- .Alpha Fade Out RandomWV?UL?T333?)*+,-SR? .Movement Dampen Relative to Control PointQ?P@O)*+,- .Radius Scale??~@}?|)*+,- .Alpha Fade In RandomW?==)*+,- .render_ropebaL=`)*+,-"%J$CDEFGHI#>?@AB"=! < particle\bendibeam_cheap.vmt  A A A?@ =    PGA.random force' CCC( )*+,- .emit_continuously65L=4B3)*+,-2 .Lifetime Random)9?8>7>*+,-.Position Along Path SequentialA@@=?>=<>;)*+,-:.Remap Noise to ScalarJ?I H?@@)*+,-.remap initial scalarKJI?HG=FEDC)*+,-B.remap initial scalarKJI?HG=FEDC)*+,-B .Movement Basic)NML HC*+,- .Movement Dampen Relative to Control PointQ?P@O)*+,-.Lifespan Decay)*+,- .Alpha Fade Out RandomWV?UL?T333?)*+,-SR? .Movement Dampen Relative to Control PointQ?P@O)*+,- .Radius Scale??~@}?|)*+,- .Alpha Fade In RandomW?==)*+,- .render_ropebaL=`)*+,-"%Z$STUVWXY#NOPQR"M! L particle\bendibeam_cheap.vmt  A A A?@ =    PGA.random force' CCC( )*+,- .emit_continuously65L=4B3)*+,-2 .Lifetime Random)9?8>7>*+,-.Position Along Path SequentialA@@=?>=<>;)*+,-:.Remap Noise to ScalarJ?I H?@@)*+,-.remap initial scalarKJI?HG=FEDC)*+,-B.remap initial scalarKJI?HG=FEDC)*+,-B .Movement Basic)NML HC*+,- .Movement Dampen Relative to Control PointQ?P@O)*+,-.Lifespan Decay)*+,- .Alpha Fade Out RandomWV?UL?T333?)*+,-SR? .Movement Dampen Relative to Control PointQ?P@O)*+,- .Radius Scale??~@}?|)*+,- .Alpha Fade In RandomW?==)*+,- .render_ropebaL=`)*+,-"%$fgh#de"c!]^_`ab \vgui/white  A A A?@ =    PGA.Collision via traces-,+*)?DEBRIS @A10 #<1 0 ף<10<1+0 #=1;0L=1K0u= .emit_continuously-,+*)34HC5L=62.Position Within Sphere Random-,+*)ijk ???l ?mOnBoBp?q r sth .Lifetime Random-,+*)7?8?9? .Movement Basic-,+*)L @MN.Lifespan Decay-,+*) .Set child control points from particle positions-,+*)"%$#"!k| jparticle\particle_swirl_03.vmt  A A A?@ =    PGA .Constrain distance to control point-,+*);= 1l0"%{$tuvwxyz#opqrs"n! m particle\particle_swirl_04.vmt  A A A?@ =    PGA .Constrain distance to control point-,+*);=  .emit_continuously654pA3)*+,-2 .Rotation Randomx?wCvu)*+,-.Position Within Sphere Randomhtsr q p?onOml k ???ji)*+,- .Color Randomk.)*+,-B .Alpha Random?@)*+,- .Radius Random-,+*)y`@z@{? .Movement BasicNML )*+,-.Movement Lock to Control PointYZ?[?\?]?^?_?O)*+,-X .Radius Scale?@~?}?|)*+,-.Lifespan Decay)*+,- .Alpha Fade In RandomW?>>)*+,- .Alpha Fade Out RandomWV?U@?T@?)*+,-SR?.Oscillate Scalar?@??W>>?)*+,-.render_animated_sprites=)*+,-?????1}0"%$#"! ~ particle\particle_glow_05_add_15ob_minsize.vmt  A A A?@ =    PGA .Constrain distance to control point-,+*);@@  .Pull towards control point-,+*)@ .emit_continuously-,+*)34A562 .Rotation Random-,+*)uvwCx?.Position Within Sphere Random-,+*)ij@@k ???l mOnop?q r sth .Color Random-,+*).kB .Alpha Random-,+*)? .Radius Random-,+*)y@z@{? .Movement Basic-,+*)L MN.Movement Lock to Control Point-,+*)O_?^?]?\?[?Z?YX .Radius Scale-,+*)|}?~?@?.Lifespan Decay-,+*) .Alpha Fade In Random-,+*)>>?W .Alpha Fade Out Random-,+*)T@?U@?V?WSR?.Oscillate Scalar-,+*)?>>W??@?.render_animated_sprites-,+*)=????? .emit_continuously-,+*)34pA562 .Rotation Random-,+*)uvwCx?.Position Within Sphere Random-,+*)ijk ???l mOnop?q r sth .Color Random-,+*).kB .Alpha Random-,+*)@? .Radius Random-,+*)y`@z@{? .Movement Basic-,+*)L MN.Movement Lock to Control Point-,+*)O_?^?]?\?[?Z?YX .Radius Scale-,+*)|}?~?@?.Lifespan Decay-,+*) .Alpha Fade In Random-,+*)>>?W .Alpha Fade Out Random-,+*)T@?U@?V?WSR?.Oscillate Scalar-,+*)?>>W??@?.render_animated_sprites-,+*)=?????"%$#"!  particle\particle_swirl_03.vmt  A A A?@ =    PGA .emit_continuously6544B3)*+,-2.Position Within Sphere Randomhtsr q p?onOml k ???ji)*+,- .Color Randomk.)*+,-B .Alpha Random?)*+,- .Radius Random-,+*)y@@z@@{? .Lifetime Random-,+*)7@8@9?.remap initial scalar-,+*)CDEFGBHIJCKB .Movement BasicNML )*+,- .Radius Scale ?A~?}@|)*+,-.Lifespan Decay)*+,- .Alpha Fade In RandomW?==)*+,- .Alpha Fade Out RandomWV?U@?Tfff?)*+,-SR? .Color Fade-,+*)'''?.render_animated_sprites-,+*)=?????"%$#"! particle\particle_swirl_03.vmt  A A A?@ =    PGA10"%$#"! particle\particle_swirl_04.vmt  A A A?@ =    PGA .emit_continuously-,+*)34A562.Position Within Sphere Random-,+*)ijk ???l mOnop?q r sth .Color Random-,+*).kB .Alpha Random-,+*)@? .Radius Random{?z@y@)*+,-.remap initial scalar-,+*)CDEFGBHIJ@KB .Movement Basic-,+*)L MN.Movement Lock to Control Point-,+*)O_?^?]?\?[?Z?YX .Radius Scale-,+*)|}?~ A@?.Lifespan Decay-,+*) .Alpha Fade In Random-,+*)>>?W .Alpha Fade Out Random-,+*)T@?U@?V?WSR? .Color Fade-,+*)EY?.render_animated_sprites-,+*)=?????1010"%$#"! particle\particle_glow_05_add_15ob_minsize.vmt  A A A?@ =    PGA .emit_continuously654A3)*+,-2 .Rotation Randomx?wCvu)*+,-.Position Within Sphere Randomhtsr q p?onOml k ???j@@i)*+,- .Color Randomk.)*+,-B .Alpha Random?)*+,- .Radius Random{?z@y@)*+,- .Movement BasicNML )*+,-.Movement Lock to Control PointYZ?[?\?]?^?_?O)*+,-X .Radius Scale??~@}?|)*+,-.Lifespan Decay)*+,- .Alpha Fade In RandomW?>>)*+,- .Alpha Fade Out RandomWV?U@?T@?)*+,-SR?.Oscillate Scalar?@??W>>?)*+,-.render_animated_sprites=)*+,-????? .emit_continuously654pA3)*+,-2.Position Within Sphere Randomhtsr q p?onOml k ???ji)*+,- .Color Randomk.)*+,-B .Alpha Random?@)*+,- .Radius Random{?z@y@)*+,-.remap initial scalar-,+*)CDEFGBHIJ;KB .Movement BasicNML )*+,-.Movement Lock to Control PointYZ?[?\?]?^?_?O)*+,-X .Radius Scale??~@}?|)*+,-.Lifespan Decay)*+,- .Alpha Fade In RandomW?>>)*+,- .Alpha Fade Out RandomWV?U@?T@?)*+,-SR?.Oscillate Scalar?@??W>>?)*+,- .Color Fade-,+*) ?.render_animated_sprites=)*+,-?????